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Ffmpeg android decoder problem about performance
Ffmpeg android decoder problem about performance











ffmpeg android decoder problem about performance ffmpeg android decoder problem about performance

In order to leverage Nvidia Maxwell 2 GPU capabilities you’ll need to download and install Nvidia Video Codec SDK. Similar instructions can also be followed in Windows. So I’ve put the graphics card to the test in a computer running Ubuntu 14.04, and reports some of my findings here. For this purpose, GearBest sent me Maxsun MS-GTX960 graphics card, a second generation Maxwell GPU, that supports H.265 accelerated video encoding and promised up to 500 fps video encoding.

ffmpeg android decoder problem about performance

However, there’s a better and fster solution thanks to hardware accelerated encoding available in some Intel and Nvidia graphics cards. However, if you’ve ever tried to transcoding videos with tools such as HandBrake, you’ll know the process can be painfully slow, and a single movie may take several hours even with a machine with a power processor. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.H.265 promises the same video quality as H.264 when using half the bitrate, so you may have thought about converting your H.264 videos to H.265/HEVC in order to reduce the space used by your videos. Making Waves Part 1 - Build a Synthesizerīest Practices for Android Audio (Google I/O '17)Ĭontent and code samples on this page are subject to the licenses described in the Content License. To learn more, take advantage of the following resources: It calls AAudio when it isĪvailable, and falls back to OpenSL ES if AAudio is not available. That provides an API that closely resembles AAudio. Note: Developers should consider using the open source Oboe library which isĪvailable on GitHub. Native Android alternative to the OpenSL ES library. Providers should target either Oboe or AAudio as the native audio interface. OpenSL ES is not recommended for new designs. Implementation of the OpenSL ES™ API specification from the Khronos Group.

ffmpeg android decoder problem about performance

The rest of the section describes the two libraries thatĪre available for writing high-performance audio applications: To help you choose the optimal sample rate and consider the pros and cons of using floating-point It also provides advice about audio sampling, This section explains the general principles of minimizing They demand responsive realtime systemīehavior. High performance audio apps typically require more functionality than the simpleĪbility to play or record sound.













Ffmpeg android decoder problem about performance