

HAQRE CERFFHER makes UNDER PRESSURE while BIRE JRVTUG makes OVER WEIGHT. Pick up the cypher sheet from the pillar next to the work table and use the code to figure them out: On the walls, you see 2 cryptic messages. Pick up the “strange devices” from the worktable in the corner. Do the same for water depth in front of you and all of the other panels around the room. The combination 510 with an added "W" makes "510W" or "SLOW".Īs soon as you climb the ladder, use your screwdriver to open the panels for water pressure and wetness on your left. This illuminates a W next to the numbers on the pin board wall. The code moves back every model, so the combination is: Circle, circle, square, spin the wheel, square. To get to the handle, go to the safe behind the boxes of junk in the middle of the room, the method to open it is inside the toilet seat next to the pin boards. This opens the lightning bolt box next to the exit. Pin them to each of the three boards to make a number and you get 510. Now go to the pin boards next to the ladder you climbed and grab the last sheet. In amongst the junk, pick up the acrylic sheet from the couch, then another one from the cardboard box nearby. The answer is WILL as you can see on the screen outside. Now attach the handicam to the hook where you got the rusty key and spin the crank again. Then use the rusty key on the padlocked wire to get the handicam. Inside, mash the spin button on the crank until the key raises enough to grab it. Therefore, yellow is 3, red is 6 and blue is 4. If yellow was 1, then red would have to be 2, but that would mean blue couldn’t be more than yellow but less than red. We know it can’t be 5, so that leaves 1 and 3. If yellow is odd then it could be 1, 3 or 5. You need to set each spinner from 1 to 6. Put the blue valve handle in the middle then work out the number puzzle. Red is double yellow, no valve should be set to 5, yellow is odd, blue is more than yellow but less than red. To open the grate door, press “def” twice, then “abc”, then “pqr”.Īt the top of the ladder, interact with the wire and use the clippers from your inventory to get the blue valve handle. You can use these to wrench the nails off the board on the wall back in the main room.

Press on it to open a crack in the wall with some tools inside. Next, in the back corner is a hand print. You can flip it again if you can’t see at any point. Open the case in the corner of the room to get a small key, then use that on the padlock underneath the lightning bolt box on the wall.įlip the switch inside to turn the lights off. Interact with the room and you’ll eventually have 5 minutes to get out of the room as water rushes up. Escape Academy: The Thresher - "Under Pressure" Guide First floor
